Cycle 1 Play Testing

For the play testing I conducted one play test with three play testers of different backgrounds to get a better widespread of data.

Visual notes:

After watching the players test the game and observing their reactions first hand I learned a lot from that alone. The players seemed to enjoy the movement system and the structure the game had when the boss spawned in. Destroying enemies was a highlight for all of the players which was evident in their facial expressions and in the language they used when talking about the enemies.

Possible future implementation suggestions:

Common response to playing the game was implementing sounds to the game which was considered but found to be very difficult unfortunately. All of the players commented on the game exiting as soon as the player dies and not having a function to hold a players score in a scoreboard.

 

Survey Questions:

1: How does the player movement scheme feel? Is it simple to use?

2: How difficult is it to play? Do the Enemies move too quickly and are they too difficult to hit?

3:Was the scoring system fair? Should players be rewarded more/less for certain achievements?

4:What felt like you missed in this game? Sound effects or increasing difficulty?

5:Does the game bore you after a while? Should the difficulty increase?

 

Play tester 1 answers:

1: How does the player movement scheme feel? Is it simple to use?

A: The character moves smoothly and was simple to use. I figured it out after my first play through

2: How difficult is it to play? Do the Enemies move too quickly and are they too difficult to hit?

A: The Games difficulty was not an issue to begin with. The enemies do present a challenge when trying to hit them but that adds to the enjoyment.

3:Was the scoring system fair? Should players be rewarded more/less for certain achievements?

A: The score system works well, for the effort put in the player receives the right reward

4:What felt like you missed in this game? Sound effects or increasing difficulty?

A:Game sounds could be implemented but isn’t a necessity. Game difficulty increasing could be a good idea.

5:Does the game bore you after a while?

A: the game doesn’t bore me to the point of sleep but if the difficulty changed or something along those lines changed the game could be more exciting.

Play tester 2 answers:

1: How does the player movement scheme feel? Is it simple to use?

A: The character movement is clean and easy to use.

2: How difficult is it to play? Do the Enemies move too quickly and are they too difficult to hit?

A: The game difficulty was nice for my level of ability. the enemies are tough to hit which makes the game fun

3:Was the scoring system fair? Should players be rewarded more/less for certain achievements?

A: The scoring system was fair and doesn’t need improving

4:What felt like you missed in this game? Sound effects or increasing difficulty?

A:If game sound was included I wouldn’t complain as it would be an improvement, game difficulty not so much though

5:Does the game bore you after a while?

A: The game was very entertaining I found so not as such.

 

Play tester 3 answers:

1: How does the player movement scheme feel? Is it simple to use?

A: The way the player moves around the screen is wonderful and easy to use. The rotation is a good idea as well

2: How difficult is it to play? Do the Enemies move too quickly and are they too difficult to hit?

A: The game difficulty was a bit tough when I started but eventually it evened out

3:Was the scoring system fair? Should players be rewarded more/less for certain achievements?

A: The player is rewarded the right amount for the level of effort it takes to shoot those missiles down

4:What felt like you missed in this game? Sound effects or increasing difficulty?

A: The game felt rather complete to me, sound would change the dynamic a bit but increasing difficulty isn’t required

5:Does the game bore you after a while?

A: I did not get bored playing this game, I was immersed for a little bit in this game.

 

My play test Plan:Screenshot (12)

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