this playtest plan was made based off the playtests of the other members.
|Session Goals||Participants||Method||How to analyse|
|Number||Who||Overall approach||What to measure|
|G1: level of player engagement and fun||3||Confidants||Play Testers will play the game individually and will talk out loud while they play. They will be asked questions about their enjoyment of the game after. Notes will be taken from both steps||Self-reported enjoyment and understanding of the game mechanics||On completion the play tester will be interviewed with 5 questions:
1. How does the movement scheme feel?
2. Are the enemies to hard or easy to hit?
3. Was the scoring system fair?
4. What felt like it was missing?
5. Would the game bore you after a while?
|Notes will be taken on the answers of participants. Looking for patterns in responses to find issues|
|G2: If gun feedback makes sense and if player can notice bullet drop||Ability to play the game with competence||Gameplay observations and out loud talk||How well the player does and identify problems that players express out loud|
|G3: if the wolves are fun to track and fight|