Cycle 3 PX Goals

for this cycle we are making a side scrolling game for a target audience. Our target persona is Sally. Our big concept based on her love of community and people. The game we’re making a game where you play as a waiter in a restaurant that must remember people’s orders and deliver them without falling over any dangers in the restaurant.

The PX goals for this game are:

  • Remembering: The player will have to remember multiple orders and who they go to.
  • Reflexes: The player will have to jump over and duck any obstacles that suddenly pop up in their way.
  • Visual Processing: In order to remember what goes to who; the player will have to remember what the customer was wearing.
  • Joy: the general tone of the game is joyful, there will be happy music and the visuals will be bright and colourful.
  • Cooperation: The player character will be cooperating with their coworkers to give the customers the best service possible.
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