Play Test Report Cycle 3

To conduct the play test I had the testers play the game individually and then answer a questionnaire which has been detailed below with their answers to the questions.

 

Questions for the experienced gamer`s:

Goal 1:

Q1: Did the game run smoothly?

Q2: Was there any obvious bugs in the game where it broke or errors were encountered?

Q3: Did you find that the game performed well on your operating system?

Tester 1:

A1: Most of the aspects in the game ran smoothly, the jumping and movement seemed alright

A2: The only really obvious issue was when the player stopped walking before the animation was finished playing

A3: The game ran fine on my computers OS

 

Tester 2:

A1: The game ran well, no obvious glitches.

A2: Other than the walking animation for the player character there was no obvious errors

A3: The game ran smoothly on my operating system

 

 

 

 

 

Goal 2:

Q1: Did the player move smoothly through the level?

Q2: Was there any characters or player models that were broken, for example walked through walls or fell through the ground?

Q3: Did any parts of the map not line up and could you see out of the map?

Tester 1:

A1: The player itself ran smoothly, the movement system was effective

A2: As mentioned the walking animation was a bit broken but that was the only obvious issue

A3: The map was closed up efficiently, well designed.

 

Tester 2:

A1: The Player ran smoothly for the most part.

A2: One of the issues found was if the player jumped at the walls, they could get stuck on the walls if they tried hard enough.

A3: The map was designed alright, the diner was closed up and I could not see outside of it.

 

 

 

 

 

 

 

 

Goal 3:

Q1: Were the textures on the characters working? Did they form properly around the characters?

Q2: Did the textures on the walls, floor and roof all align correctly?

Q3: Could you not any other design flaws in the game scene itself?

Tester 1:

A1: The textures worked efficiently around the player and the customers

A2: The textures on the walls and floors wrapped nicely

A3: I could not find any other obvious issues

Tester 2:

A1: The player and customer models seemed to be mostly flawless

A2: the floors and walls did not have any errors or unaligned textures

A3: there were no really clear mistakes that I could see

 

 

Questions for the Target Audience:

Goal 1:

Q1: Did you find the game enjoyable? Why?

Q2: What about the game did you enjoy the most?

Q3: How Immersing did you find the game to be?

Tester 3:

A1: While the game is quite clearly in its adolescence it was enjoyable.

A2: The time pressure aspect made the game feel slightly more intense

A3: As mentioned before the game is still very young in development so it was not incredibly addictive however the concepts are there.

 

Tester 4:

A1: The game was sort of enjoyable, could have been better though. It seemed unfinished

A2: The ideas behind the game I liked a lot

A3: I did not find myself losing track of time or getting too addicted to the game but I can see how it might be.

 

Goal 2:

Q1: Was there any aspects of the design you thought could be changed to improve the game?

Q2: Did you think that there are any improvements that could be made for the characters design or the food design?

Q3: Do you have any other suggestions for how the design of the map and the game could be improved?

 

Tester 3:

A1: The map design itself was reasonable, maybe some more colour in the overall game though

A2: I can see how more detail in the customers could improve the game

A3: Other than the customers detail and the added colour I don’t have a lot to add

 

Tester 4:

A1: The walls could have been improved a bit and diners usually have booths not just tables

A2: The meals themselves seemed alright however the player just kept doing the walking animation sometimes

A3: The kitchen could be improved by populating it more

 

Goal 3:

Q1: Do you have any ideas to improve the gameplay?

Q2: Is there any methods to enhance the game to make it more enjoyable and immersive?

Q3: Do you have any other suggestions to help advance the game?

 

Tester 3:

A1: The game itself and the mechanics behind it were a good idea, things like more visuals and more of a challenge would be a good improvement.

A2: if the game becomes more difficult I’m sure that the level of immersion will increase.

A3: The only suggestions I have are to make the game more difficult somehow, otherwise with more development it will be a good game.

 

Tester 4:

A1: If the waiter could hold the food they are delivering it would be really cool

A2: The game itself seemed a bit easy and you could deliver to the same table over and over so maybe have cooldown timers

A3: Make the game harder is the only improvement I have.

 

Overall analysis:

After having the play testers report back it seems very clear that because the game is still in very early development it has suffered however it is also clear that the play testers thought the concept behind the game was good. They provided constructive feedback on how to improve the games base mechanical aspects and the design involved on the outer layer of the game. After completing this playtest there is a lot left to work on but there is a very clear direction from here.

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